

Requires the mod LINK to be installed, otherwise it does nothing. Note that there is a space between "Cities" and ".esp" which is intentional. Without it, nothing from our BSAs will appear in-game, resulting in thousands of missing meshes. This ESP enables the game to read our BSA resource files. Absolutely everything in this mod requires the ESM, the game will not even start if you try to use part of BC without using the ESM.Ĭontains almost all of our base records, all our interiors, most quests, scripts, dialogue, NPCs and AI packages. This is the base file from which the entire Better Cities (aka BC) mod runs. Contains screenshots used by Wrye Bash and other mod managers during scripted-assisted installation. Any reference below to Open Cities Reborn relates to using Better Cities with Open Cities Reborn, not Open Cities Reborn on its own.įiles in folders 21 and 31 are for the Imperial City only and will work with Open Cities Reborn. These deal with compatibility conflicts, and require that the original mod be installed fully, including the ESP(s) from the original mod.įiles in folders 20 and 30 are not to be used with Open Cities Reborn, unless noted otherwise below. The original mod should be installed fully, but instead of using the ESP(s) from the original mod, our versions replace the original ESP(s).įiles in folders beginning with 30 or 31 are patch files. These are NOT patches, but they do deal with compatibility conflicts. Instead, they allow BC to integrate with special features found with other mods so that BC content can work with those special features smoothly.įiles in folders beginning with 20 or 21 are replacer files. These are NOT patches, these do NOT deal with compatibility conflicts. Weaker computers or heavily modded games might need these.įiles in folders beginning with 10 are integration files. This corresponds to Better Cities release v6.1.0įiles in folders beginning with 00, 01 or 02 are the primary files for BC.įiles in folders beginning with 03, 04 or 05 are tweaks to BC, affecting very specific parts of the mod.įiles in folders beginning with 06 are intended to try to improve FPS in games where using BC causes the game to run too slowly to play.


1.30 \30 Alternative Start Arrive by Ship\.

1.21 \20 Against the Zealots of the Nine\.1.5 \00 Core\Docs\Readmes of Mods merged with Better Cities\.1.4 \00 Core\Docs\Better Cities Patch or Replacer Readmes\.
